#pragma once

#include "GameObject.h"

namespace Putin{


/*!
 * \brief
 * A class for representing the state of static objects in the enviroment
 * 
 * This represents objects that are not "in play" but in other senses can be rendered
 * 
 */
class StaticObject : public GameObject
{
public:

	StaticObject(){}
	virtual ~StaticObject(){}

};



}